Published online by Cambridge University Press: 29 May 2025
ABSTRACT. We investigate some interesting extensions of the group of traditional games, G, to a bigger semi-group, S, generated by some new elements which are idempotents in the sense that each of them satisfies the equation G + G = G. We present an addition table for these idempotents, which include the 25-year-old “remote star” and the recent “enriched environments” . Adding an appropriate idempotent into a sum of traditional games can often annihilate the less essential features of a position, and thus simplify the analysis by allowing one to focus on more important attributes.
1. Introduction and Background
We assume the reader is familiar with the first volume of Winning Ways [Berlekamp et al. 1982], including Conway's axiomatization of G, the group of partesan games under addition, which can also be found in [Conway 1976]. I now call the elements of this group traditional games. Each of the traditional games considered in this paper has only a finite number of positions. The identity of G is the game called 0, which is an immediate win for the second player. We investigate some interesting extensions of the group G to a bigger semi-group, S, generated by some new elements which are idempotents in the sense that each of them satisfies the equation G + G = G. We also present an addition table for these idempotents.
Some of these idempotents have long been well-known in other contexts. The newer ones all fall into a class I have been calling enriched environments. A companion paper [Berlekamp 2002] shows how these idempotents prove useful in solving a particular hard problem involving a gallimaufry of checkers, chess, domineering and Go.
We begin with a review of definitions, modified slightly to fit our present purposes.
Moves. In Go, a move is the change on the board resulting from the act of a single player. In chess, this is commonly called a ply, and the term move is used to describe a consecutive pair of plys, one by White and one by Black.
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