Published online by Cambridge University Press: 27 June 2025
This section collects seven analyses of “simple” games in their dizzying variety: from the hitherto ignored sowing games (where counters are distributed from one pile to others, without ever being removed from the game) to take-away games (where there is only one pile, but the rule specifying how many counters can be removed may be fiendishly complicated). Not surprisingly, complete analyses are hard to come by, but several interesting general results are proved. There is also a description of a computer interface for Domineering, that archetype of partizan board games, amazing in its economy and elegance.
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