Published online by Cambridge University Press: 27 June 2025
We describe the combination of two search methods used to solve Nine Men's Morris. An improved retrograde analysis algorithm computed endgame databases comprising about 1010 states. An 18-ply alphabeta search then used these databases to prove that the value of the initial position is a draw. Nine Men's Morris is the first non-trivial game to be solved that does not seem to benefit from knowledge-based methods.
1. Introduction
In recent years, a number of games have been solved using computers, including Qubic [Patashnik 1980], Connect-4 [Allen 1989; Allis 1988] and Go-Moku [Allis et al. 1993]. All these games were solved using knowledge-based methods. These methods are successful because all these games have a low decision complexity [Allis et al. 1991], that is, the right move is often easy to find. Not all games profit to the same extent. For instance, in checkers, chess and go a multitude of moves often seem fairly equal. Brute-force search is often the most viable means of playing or solving this type of game. This observation is supported by the fact that the best programs for both chess [Hsu 1990] and checkers [Schaeffer 1992] rely heavily on search.
Search methods are not only useful for playing games: they are ubiquitous in many aspects of problem solving. Some of these algorithms are among the best understood in computer science. However, not all search algorithms are equally well studied; in particular, exhaustive search in large state spaces is still in its infancy. Partly this is because the hardware has only recently progressed to a point where interesting problems are within reach.
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