Skip to main content Accessibility help
×
Hostname: page-component-6bb9c88b65-6scc2 Total loading time: 0 Render date: 2025-07-22T04:48:54.921Z Has data issue: false hasContentIssue false

Scenic Trails Ascending from Sea-Level Nim to Alpine Chess

Published online by Cambridge University Press:  27 June 2025

Richard J. Nowakowski
Affiliation:
Dalhousie University, Nova Scotia
Get access

Summary

Aim: To present a systematic development of part of the theory of combinatorial games from the ground up. Approach: Computational complexity. Combinatorial games are completely determined; the questions of interest are efficiencies of strategies. Methodology: Divide and conquer. Ascend from Nim to chess in small strides at a gradient that's not too steep. Presentation: Informal; examples of games sampled from various strategic viewing points along scenic mountain trails illustrate the theory.

1. Introduction

All our games are two-player perfect-information games (no hidden information) without chance moves (no dice). Outcome is (lose, win) or (draw, draw) for the two players, who play alternately. We assume throughout normal play, i.e., the player making the last move wins and his opponent loses, unless misere play is specified, where the outcome is reversed. A draw is a dynamic tie, that is, a position from which neither player can force a win, but each has a nonlosing next move.

As we progress from the easy games to the more complex ones, we will develop some understanding of the poset of tractabilities and efficiencies of game strategies: whereas, in the realm of existential questions, tractabilities and efficiencies are by and large linearly ordered, from polynomial to exponential, for problems with an unbounded number of alternating quantifiers, such as games, the notion of a "tractable" or "efficient" computation is much more complex. (Which is more tractable: a game that ends after four moves, but it's undecidable who wins [Rabin 1957], or a game that takes an Ackermann number of moves to finish but the winner can play randomly, having to pay attention only near the end [Fraenkel, Loebl and Nesetfil 1988]?)

Information

Type
Chapter
Information
Games of No Chance
Combinatorial Games at MSRI, 1994
, pp. 13 - 42
Publisher: Cambridge University Press
Print publication year: 1997

Access options

Get access to the full version of this content by using one of the access options below. (Log in options will check for institutional or personal access. Content may require purchase if you do not have access.)

Book purchase

Temporarily unavailable

Accessibility standard: Unknown

Accessibility compliance for the PDF of this book is currently unknown and may be updated in the future.

Save book to Kindle

To save this book to your Kindle, first ensure no-reply@cambridge-org.demo.remotlog.com is added to your Approved Personal Document E-mail List under your Personal Document Settings on the Manage Your Content and Devices page of your Amazon account. Then enter the ‘name’ part of your Kindle email address below. Find out more about saving to your Kindle.

Note you can select to save to either the @free.kindle.com or @kindle.com variations. ‘@free.kindle.com’ emails are free but can only be saved to your device when it is connected to wi-fi. ‘@kindle.com’ emails can be delivered even when you are not connected to wi-fi, but note that service fees apply.

Find out more about the Kindle Personal Document Service.

Available formats
×

Save book to Dropbox

To save content items to your account, please confirm that you agree to abide by our usage policies. If this is the first time you use this feature, you will be asked to authorise Cambridge Core to connect with your account. Find out more about saving content to Dropbox.

Available formats
×

Save book to Google Drive

To save content items to your account, please confirm that you agree to abide by our usage policies. If this is the first time you use this feature, you will be asked to authorise Cambridge Core to connect with your account. Find out more about saving content to Google Drive.

Available formats
×