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Games with Infinitely Many Moves and Slightly Imperfect Information

Published online by Cambridge University Press:  27 June 2025

Richard J. Nowakowski
Affiliation:
Dalhousie University, Nova Scotia
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Summary

D. A. Martin in 1975 showed that all Borel Games with perfect information are determined. Question: are all Borel games with slightly imperfect information determined?

Let A, B be finite nonempty sets, let C = A x B, and let W be the set of all infinite sequences w = ﹛c1, C2,…﹜ from C. Any subset S of W defines a game G(S), whose n-th move, for n = 1, 2, …, is played as follows: Player I chooses An ∈ A and, simultaneously, Player II chooses bn B. Each player is then told the other's choice, so that they both know cn — (an,bn).

Player I wins G(S) just if the play w — ﹛c1, C2,…﹜ is in S. We say that G(S) is determined if there is a number υ such that, for every ϵ > 0,

  • (a) Player I has a (random) strategy that wins for him with probability at least υϵ against every strategy of Player II, and

  • (b) Player II has a (random) strategy that restricts his probability of loss to at most υ + ϵ against every strategy of Player I.

If S is finitary, i.e., depends on only finitely many coordinates of w, then G(S) is a finite game, and the von Neumann minimax theorem says that G(S) is determined.

If S is open, i.e., the union of countably many finitary sets, then it is wellknown, and not hard to see, that G(S) is determined (and that Player II has a good strategy).

Information

Type
Chapter
Information
Games of No Chance
Combinatorial Games at MSRI, 1994
, pp. 407 - 408
Publisher: Cambridge University Press
Print publication year: 1997

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