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In network science, one of the significant and challenging subjects is the detection of communities. Modularity [1] is a measure of community structure that compares connectivity in the network with the expected connectivity in a graph sampled from a random null model. Its optimisation is a common approach to tackle the community detection problem. We present a new method for modularity maximisation, which is based on the observation that modularity can be expressed in terms of total variation on the graph and signless total variation on the null model. The resulting algorithm is of Merriman–Bence–Osher (MBO) type. Different from earlier methods of this type, the new method can easily accommodate different choices of the null model. Besides theoretical investigations of the method, we include in this paper numerical comparisons with other community detection methods, among which the MBO-type methods of Hu et al. [2] and Boyd et al. [3], and the Leiden algorithm [4].
We study a system of nonlocal aggregation cross-diffusion PDEs that describe the evolution of opinion densities on a network. The PDEs are coupled with a system of ODEs that describe the time evolution of the agents on the network. Firstly, we apply the Deterministic Particle Approximation (DPA) method to the aforementioned system in order to prove the existence of solutions under suitable assumptions on the interactions between agents. Later on, we present an explicit model for opinion formation on an evolving network. The opinions evolve based on both the distance between the agents on the network and the ’attitude areas’, which depend on the distance between the agents’ opinions. The position of the agents on the network evolves based on the distance between the agents’ opinions. The goal is to study radicalisation, polarisation and fragmentation of the population while changing its open-mindedness and the radius of interaction.
Opinion dynamics is an important and very active area of research that delves into the complex processes through which individuals form and modify their opinions within a social context. The ability to comprehend and unravel the mechanisms that drive opinion formation is of great significance for predicting a wide range of social phenomena such as political polarisation, the diffusion of misinformation, the formation of public consensus and the emergence of collective behaviours. In this paper, we aim to contribute to that field by introducing a novel mathematical model that specifically accounts for the influence of social media networks on opinion dynamics. With the rise of platforms such as Twitter, Facebook, and Instagram and many others, social networks have become significant arenas where opinions are shared, discussed and potentially altered. To this aim after an analytical construction of our new model and through incorporation of real-life data from Twitter, we calibrate the model parameters to accurately reflect the dynamics that unfold in social media, showing in particular the role played by the so-called influencers in driving individual opinions towards predetermined directions.
We explore a simple model of network dynamics which has previously been applied to the study of information flow in the context of epidemic spreading. A random rooted network is constructed that evolves according to the following rule: at a constant rate, pairs of nodes (i, j) are randomly chosen to interact, with an edge drawn from i to j (and any other out-edge from i deleted) if j is strictly closer to the root with respect to graph distance. We characterise the dynamics of this random network in the limit of large size, showing that it instantaneously forms a tree with long branches that immediately collapse to depth two, then it slowly rearranges itself to a star-like configuration. This curious behaviour has consequences for the study of the epidemic models in which this information network was first proposed.
The concurrency of edges, quantified by the number of edges that share a common node at a given time point, may be an important determinant of epidemic processes in temporal networks. We propose theoretically tractable Markovian temporal network models in which each edge flips between the active and inactive states in continuous time. The different models have different amounts of concurrency while we can tune the models to share the same statistics of edge activation and deactivation (and hence the fraction of time for which each edge is active) and the structure of the aggregate (i.e., static) network. We analytically calculate the amount of concurrency of edges sharing a node for each model. We then numerically study effects of concurrency on epidemic spreading in the stochastic susceptible-infectious-susceptible and susceptible-infectious-recovered dynamics on the proposed temporal network models. We find that the concurrency enhances epidemic spreading near the epidemic threshold, while this effect is small in many cases. Furthermore, when the infection rate is substantially larger than the epidemic threshold, the concurrency suppresses epidemic spreading in a majority of cases. In sum, our numerical simulations suggest that the impact of concurrency on enhancing epidemic spreading within our model is consistently present near the epidemic threshold but modest. The proposed temporal network models are expected to be useful for investigating effects of concurrency on various collective dynamics on networks including both infectious and other dynamics.
In this paper, we consider the friendship paradox in the context of random walks and paths. Among our results, we give an equality connecting long-range degree correlation, degree variability, and the degree-wise effect of additional steps for a random walk on a graph. Random paths are also considered, as well as applications to acquaintance sampling in the context of core-periphery structure.
We study the distribution of the consensus formed by a broadcast-based consensus algorithm for cases in which the initial opinions of agents are random variables. We first derive two fundamental equations for the time evolution of the average opinion of agents. Using the derived equations, we then investigate the distribution of the consensus in the limit in which agents do not have any mutual trust, and show that the consensus without mutual trust among agents is in sharp contrast to the consensus with complete mutual trust in the statistical properties if the initial opinion of each agent is integrable. Next, we provide the formulation necessary to mathematically discuss the consensus in the limit in which the number of agents tends to infinity, and derive several results, including a central limit theorem concerning the consensus in this limit. Finally, we study the distribution of the consensus when the initial opinions of agents follow a stable distribution, and show that the consensus also follows a stable distribution in the limit in which the number of agents tends to infinity.
The rich-get-richer rule reinforces actions that have been frequently chosen in the past. What happens to the evolution of individuals’ inclinations to choose an action when agents interact? Interaction tends to homogenize, while each individual dynamics tends to reinforce its own position. Interacting stochastic systems of reinforced processes have recently been considered in many papers, in which the asymptotic behavior is proven to exhibit almost sure synchronization. In this paper we consider models where, even if interaction among agents is present, absence of synchronization may happen because of the choice of an individual nonlinear reinforcement. We show how these systems can naturally be considered as models for coordination games or technological or opinion dynamics.
In this paper we consider the degree-wise effect of a second step for a random walk on a graph. We prove that under the configuration model, for any fixed degree sequence the probability of exceeding a given degree threshold is smaller after two steps than after one. This builds on recent work of Kramer et al. (2016) regarding the friendship paradox under random walks.
This paper studies the friendship paradox for weighted and directed networks, from a probabilistic perspective. We consolidate and extend recent results of Cao and Ross and Kramer, Cutler and Radcliffe, to weighted networks. Friendship paradox results for directed networks are given; connections to detailed balance are considered.
We consider a threshold epidemic model on a clustered random graph model obtained from local transformations in an alternating branching process that approximates a bipartite graph. In other words, our epidemic model is such that an individual becomes infected as soon as the proportion of his/her infected neighbors exceeds the threshold q of the epidemic. In our random graph model, each individual can belong to several communities. The distributions for the community sizes and the number of communities an individual belongs to are arbitrary. We consider the case where the epidemic starts from a single individual, and we prove a phase transition (when the parameter q of the model varies) for the appearance of a cascade, i.e. when the epidemic can be propagated to an infinite part of the population. More precisely, we show that our epidemic is entirely described by a multi-type (and alternating) branching process, and then we apply Sevastyanov's theorem about the phase transition of multi-type Galton-Watson branching processes. In addition, we compute the entries of the mean progeny matrix corresponding to the epidemic. The phase transition for the contagion is given in terms of the largest eigenvalue of this matrix.
Motivated by the analysis of social networks, we study a model of random networks that has both a given degree distribution and a tunable clustering coefficient. We consider two types of growth process on these graphs that model the spread of new ideas, technologies, viruses, or worms: the diffusion model and the symmetric threshold model. For both models, we characterize conditions under which global cascades are possible and compute their size explicitly, as a function of the degree distribution and the clustering coefficient. Our results are applied to regular or power-law graphs with exponential cutoff and shed new light on the impact of clustering.
Node importance or centrality evaluation is an important methodology for network analysis. In this paper, we are interested in the study of objects appearing in several networks. Such common objects are important in network-network interactions via object-object interactions. The main contribution of this paper is to model multiple networks where there are some common objects in a multivariate Markov chain framework, and to develop a method for solving common and non-common objects’ stationary probability distributions in the networks. The stationary probability distributions can be used to evaluate the importance of common and non-common objects via network-network interactions. Our experimental results based on examples of co-authorship of researchers in different conferences and paper citations in different categories have shown that the proposed model can provide useful information for researcher-researcher interactions in networks of different conferences and for paper-paper interactions in networks of different categories.
We build a family of Markov chains on a sphere using distance-based long-range connection probabilities to model the decentralized message-passing problem that has recently gained significant attention in the small-world literature. Starting at an arbitrary source point on the sphere, the expected message delivery time to an arbitrary target on the sphere is characterized by a particular expected hitting time of our Markov chains. We prove that, within this family, there is a unique efficient Markov chain whose expected hitting time is polylogarithmic in the relative size of the sphere. For all other chains, this expected hitting time is at least polynomial. We conclude by defining two structural properties, called scale invariance and steady improvement, of the probability density function of long-range connections and prove that they are sufficient and necessary for efficient decentralized message delivery.
In this paper, we consider a model of social learning in a population of myopic, memoryless agents. The agents are placed at integer points on an infinite line. Each time period, they perform experiments with one of two technologies, then each observes the outcomes and technology choices of the two adjacent agents as well as his own outcome. Two learning rules are considered; it is shown that under the first, where an agent changes his technology only if he has had a failure (a bad outcome), the society converges with probability 1 to the better technology. In the other, where agents switch on the basis of the neighbourhood averages, convergence occurs if the better technology is sufficiently better. The results provide a surprisingly optimistic conclusion about the diffusion of the better technology through imitation, even under the assumption of extremely boundedly rational agents.
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